Once Human Beast Riding — Beastmaster Overhaul
The September 16 PT update rewrites Beastmaster: ride Deer Boar Bear Wild Buffalo, redesigned Beast Whistle, and simplified Energy-only ranching.
Beast Riding arrives with the 16 September 2026 PT update as the biggest Beastmaster overhaul since the class launched. Summon eligible animals directly from your inventory, mount them with or without a saddle, and use special mount abilities on PC (Ctrl), PlayStation (R1+X), or Xbox (RB+A). This page is the pre-patch briefing on what changes, what stays the same, and how the new ranching system works. Pair it with the Beastmaster build and the Deviants guide before you respec.
What is Beast Riding
Beast Riding replaces the old taming-and-summoning flow with a direct mount system. After the update:
- Use an animal item from your backpack or hotbar to summon it. Use the same item again to recall it. Both actions share a 10-second cooldown.
- Only adult animals with more than 20% Energy can be summoned. Below that threshold the game opens the feeding interface instead.
- Each animal death costs a portion of its Energy.
- Only one animal can be summoned at a time — down from several simultaneously in the old system.
- A summoned animal defaults to standby. Use the Beast Whistle to command it into an active assist state.
- A Beastmaster cannot summon an animal that is more than 10 levels above their own character level.
The studio has explicitly called this an addition to the Beastmaster’s existing abilities, not a replacement.
Bareback versus saddled riding
Bareback (wild animal or summoned animal without a saddle):
- Each mount action costs Stamina from your character.
- The animal resists — its special abilities are locked and it tries to break free.
- Other classes cannot mount in combat or dungeons.
With a saddle (any adult animal with equipment):
- Mounting is stable. You can shoot, melee, gather, interact, use consumables, and use your Anomaly ability without special animations.
- Actions that trigger a special animation — opening a weapon crate, teleporting, or switching worlds — immediately dismount you.
- Only Beastmasters can fire the animal’s special abilities (PC: Ctrl; console: R1+X / RB+A).
- Other classes can summon and ride a saddled animal outdoors but not in dungeons or combat, and never unlock its active abilities.
Four rideable animals at launch
| Animal | Mount active ability | Mount passive ability |
|---|---|---|
| Deer | Gallop — greatly increases movement speed | Based on current speed, proportionally increases rider weapon and status damage |
| Boar | Charge — continuously consumes Stamina, stacking damage reduction for the rider per enemy hit | Animal absorbs part of damage aimed at the rider |
| Bear | Shockwave at range — each target hit increases rider weapon and status damage | Reduces animal damage taken; increases rider weapon and status damage |
| Wild Buffalo | Auto-searches for nearby edible crops, eats them to recover Energy directly | When eating crops, chance to directly obtain Milk |
Starry Studio has stated the rideable animal roster will expand in future updates.
Beast Whistle redesign
The three previous Beast Whistle types (red, blue, and others) merge into a single item. It is no longer tied to a specific animal species and is used solely to give commands. Beastmasters learn the crafting recipe by default. The old red Beast Whistle is directly renamed to “Beast Whistle” and is kept. Other whistle types can be converted into the new Beast Whistle by Beastmasters — no forced reclamation, no free handouts.
Saddle types and progression
| Saddle | Effect |
|---|---|
| Basic Saddle | Enables riding only |
| Recovering Saddle | Regenerates animal max HP outside of combat |
| Reinforced Saddle | Increases attack while mounted |
| Stamina Saddle | Increases animal max Stamina while mounted |
Only a Beastmaster can craft or replace saddles. Other classes benefit from already-fitted saddles without being able to modify them. A Beastmaster starts with a choice of Deer, Boar, or Bear, one Beast Whistle, and a Basic Saddle.
Ranching overhaul — Energy replaces Tameness and Hydration
Before the update, every ranched animal tracked three gauges: Tameness, Energy, and Hydration. The 16 September patch removes Tameness and Hydration entirely. All production, growth, breeding, and slaughter yield now depend solely on Energy, divided into three tiers:
| Energy | Production | Slaughter | Growth | Breeding |
|---|---|---|---|---|
| 80–100% | Efficient | Large quantities | Normal | Possible |
| 20–80% | Normal | Moderate quantities | Normal | Not available |
| 0–20% | Paused | Small quantities | Paused | Not available |
Mixed feeds (meat, grains, or herbs) now only restore Energy. Feeding mechanics are simplified.
New and adjusted animal attributes (September 2026)
| Attribute | Animal | Effect |
|---|---|---|
| Nimble (new) | Deer | While mounted, jump height +10% / 20% / 30% |
| Swift (new) | Deer | While mounted, movement speed +3% / 6% / 10% |
| Healing Pelt (new) | Boar | Out of combat, HP recovery +80% / 100% / 120% |
| Aftermath (new) | Bear | While mounted, shockwave range +10% / 20% / 30% |
| Adaptive Fur (new) | Wild Buffalo | While mounted, cold and heat resistance +10 / 20 / 30 |
| Fertile Constitution (new) | Wild Buffalo | While mounted, milk production chance 5% / 7% |
| Stamina (new) | All four | While mounted, max Stamina +15% / 25% / 40% |
| Thick Fur (adjusted) | Boar | On each hit taken, damage reduction +3% / 4% / 5% for 10s, up to 4 stacks |
| Attack Boost (adjusted) | General | Attack bonus 15% / 30% / 50% |
Traits already unlocked before the update are not affected. New traits unlock progressively at animal levels 20, 30, 40, and 50.
World map animal tracking
The update adds animal distribution tracking to the world map, accessible through the “Filter — Resource Tracking” tab. This follows the same logic as crop and ore tracking — useful for locating specific animal spawns without manual searching.
What to do on patch day
- Read the patch notes before you respec.
- Beastmaster players: check your current animal Energy levels. Feed adults above 20% before you try to summon.
- The old whistles can be converted — do not panic-disassemble them before checking the new recipe.
- Choose your starter mount (Deer, Boar, or Bear) based on your preferred play style before the queue forms.
- Run the new Beast Whistle crafting recipe once to learn it.
Beastmaster build pairing
Beast Riding pairs with any combat build as a mobility and aggro tool. The Bear shockwave synergy is particularly effective with Frost Vortex loadouts — each shockwave hit stacks rider weapon damage. Deer is the default for Shrapnel players who want speed over burst. Check the Beastmaster build page for the full loadout after the patch goes live.
FAQ
Can non-Beastmaster classes use Beast Riding? They can summon and ride a saddled animal outdoors, but not in dungeons or combat, and they never unlock the animal’s special abilities.
What happens to my old Beast Whistles? The red whistle is automatically renamed and kept. Other types can be converted into the new unified Beast Whistle. Nothing is forcibly reclaimed.
Can I summon multiple animals at once after the patch? No. Only one adult animal above 20% Energy can be summoned at a time.
Will the shockwave from a mounted Bear trigger status effects on enemies? Yes. Each shockwave hit increases the rider’s weapon and status damage, including Frost Vortex and Burn tags.
Is Beast Riding available on console? Yes. The update ships simultaneously on PC, iOS, Android, PS5, and Xbox on 16 September 2026 PT.
Frequently Asked Questions
Quick answers to the most common Once Human questions.
When does Beast Riding launch?
16 September 2026 at 4:00 PM PT, simultaneously on PC and console.
Which animals can I ride?
At launch: Deer, Boar, Bear, and Wild Buffalo. The roster will expand in future updates.
Can I use Beast Riding on a non-Beastmaster class?
Other classes can ride saddled animals outdoors but not in dungeons or combat, and cannot use the animal's special abilities.
What is the Energy tier for breeding?
Breeding requires 80–100% Energy. Below 20% Energy, growth and production pause entirely.
Do my old animal traits get reset?
No. Existing traits are preserved. New traits unlock progressively at levels 20, 30, 40, and 50.